![]() Increased the amount of sliding knockdown. Shortened the time holding the button changes the move. Will now cause a ground bounce when there is no camera shift. The attack now causes a ground bounce when there is no camera shift for the held version. A down input cancels the movement.įollow-ups can now be performed during the camera shift of the held version. When performed in mid-air, Krillin moves during the beginning of the attack. The character can now move left/right while jumping. Increased distance moved during the attack. The initial hit can no longer KO the opponent's main (point) character. When the initial hit lands against a sub-character, the character will now enter a mid-air stagger animation. When the initial hit lands, a Special Move or Z Change can be performed in the 2nd half of the attack's animation.ĭuring the camera shift, a Super Dash can now be performed with additional input. Increased the number of hits for the mid-air version. Performing the upward kick while on the ground will now treat the character as being on the ground.Īdjusted distance moved during the attack. Increased distance moved downward during the mid-air version. The explosion when the projectile hits the ground will now hit the opponent.Ī different Special Move performed during this attack will be performed after this attack's hitbox becomes active. The opponent will now bounce off the ground when any hit but the last one lands. The opponent will now bounce off the ground when any hit but the last one of the mid-air version lands. ![]() Reduced recovery for the mid-air version. ![]() Jump and mid-air dash can now be used again after the mid-air version hits.Īdjusted distance moved during the mid-air version of the attack. Slowed down the attack's start-up (except when the opponent is in hitstun).Īdjusted projectile speed when the attack hits the opponent.Īdded a move that calls the Ginyu Force changes each time Z Assist is used.Ĭhanged the conditions by which the Ginyu Force return.Īdjusted opponent position during camera shift. The character now appears further forward.Īdded invincibility when the character appears (except when the opponent is in hitstun).Ĭharacter position now changes based on the opponent's height. Will no longer explode if the attack is successfully deflected with a Z Reflect. Increased the stun time of the mid-air version. Sped up the start-up when the opponent is in mid-air hitstun. Reduced recovery when the attack does not start up. The attack can now be delayed by holding the button. The attack will now hit opponents while they are in hitstun. When used as a mid-air follow-up, any hit but the final one will now cause a ground bounce.įixed an issue in which the effect would remain on screen under certain conditions. Landing attacks outside of the screen high up in the air will now have the camera center back on the action.Ĭounterattack conditions can now be set in "Enemy Settings". Sped up the attack's start-up (except when the opponent is in hitstun). ĭragon Ball FighterZ: we know that you've been waiting for this one! Patch 1.25 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again. If you do not provide this information, it will not be possible to send you newsletters. Mandatory information is marked with an asterisk. ![]() In the event of a dispute, you can refer the matter to the Commission Nationale de l'Informatique et des Libertés. These rights can be exercised using the unsubscribe link in newsletters or by email. You have a right to access and delete it on legitimate grounds and a right of portability over all data, as well as the right to formulate specific and general instructions on the communication of your data after your death. This data is kept until you withdraw your consent and is intended for use by Bandai Namco Europe departments responsible for managing relations with users. This processing is based on your consent. In accordance with Regulation 2016/679 of 27 April 2016, your first name, surname and email address are used by Bandai Namco Europe in order to send you a newsletter and information about Bandai Namco Europe's activities.
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